mirror of
https://github.com/nikdoof/hapz2m.git
synced 2026-01-30 02:18:22 +00:00
Add support for dimmers and dimmable bulbs
The exposes entry looks similar to a switch, except the type is a "light" and it has `state` and `brightness`. Tested only on single channel dimmers. Also added a PercentageTranslator to translate between the HomeKit `brightness`, which is a percentage, to/from an arbitrary numeric value in Z2M.
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@@ -15,6 +15,7 @@ Currently only supports the types of Zigbee devices I have:
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- Contact sensors
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- Motion sensors
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- Wall switch
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- Dimmer, or dimmable light bulbs
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If you do use this software, note that it's in development and may contains bugs,
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or may even burn your house down. I offer no warranty, but you are welcome to file bugs.
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50
s_light.go
Normal file
50
s_light.go
Normal file
@@ -0,0 +1,50 @@
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package hapz2m
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import (
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"github.com/brutella/hap/accessory"
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"github.com/brutella/hap/characteristic"
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"github.com/brutella/hap/service"
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)
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func createLightServices(dev *Device) (byte, []*service.S, []*ExposeMapping, error) {
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var svcs []*service.S
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var exposes []*ExposeMapping
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for _, exp := range dev.Definition.Exposes {
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if exp.Ignored() {
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continue
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}
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switch {
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case exp.Type == "light" && len(exp.Features) > 0:
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exp := exp // create a copy
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light := service.NewLightbulb()
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for _, feat := range exp.Features {
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if !feat.IsStateSetGet() {
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continue
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}
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feat := feat
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switch {
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case feat.Name == "state" && feat.Type == "binary":
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svcs = append(svcs, light.S)
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exposes = append(exposes, &ExposeMapping{&feat, light.On.C, nil})
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case feat.Name == "brightness" && feat.Type == "numeric":
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brightness := characteristic.NewBrightness()
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light.AddC(brightness.C)
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exposes = append(exposes, &ExposeMapping{&feat, brightness.C, nil})
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}
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}
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}
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}
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return accessory.TypeLightbulb, svcs, exposes, nil
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}
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func init() {
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RegisterCreateServiceHandler(createLightServices)
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}
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47
z2m.go
47
z2m.go
@@ -124,6 +124,17 @@ func createAccessory(dev *Device) (*accessory.A, []*ExposeMapping, error) {
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continue
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}
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// if it's a percentage, then don't copy
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if e.Characteristic.Unit == characteristic.UnitPercentage {
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// assign a PercentageTranslator here, if there wasn't already
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if e.Translator == nil && e.ExposesEntry.IsSettable() &&
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e.ExposesEntry.ValueMin != nil && e.ExposesEntry.ValueMax != nil {
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e.Translator = &PercentageTranslator{*e.ExposesEntry.ValueMin, *e.ExposesEntry.ValueMax}
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}
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continue
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}
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err := e.ExposesEntry.CopyValueRanges(e.Characteristic)
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if err != nil {
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return nil, nil, fmt.Errorf("cant copy value ranges for %s to cfmt %s: %s",
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@@ -223,6 +234,42 @@ func (t *BoolTranslator) ToCharacteristicValue(eVal any) (any, error) {
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return t.FalseValue, nil
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}
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// Translates a numeric type exposed value to percentage Characteristic values
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type PercentageTranslator struct{ Min, Max float64 }
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func (t *PercentageTranslator) ToExposedValue(cVal any) (any, error) {
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cVal2, ok := valToFloat64(cVal)
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if !ok {
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return nil, ErrTranslationError
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}
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v := t.Min + (cVal2 / 100. * (t.Max - t.Min))
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return v, nil
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}
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func (t *PercentageTranslator) ToCharacteristicValue(eVal any) (any, error) {
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eVal2, ok := valToFloat64(eVal)
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if !ok {
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return nil, ErrTranslationError
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}
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v := (eVal2 - t.Min) * 100. / (t.Max - t.Min)
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return v, nil
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}
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// Converts numeric values to float64, if possible
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// Returns the converted float64 value and a bool indicating if it was successful.
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func valToFloat64(v any) (float64, bool) {
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val := reflect.ValueOf(v)
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switch {
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case val.CanInt():
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return float64(val.Int()), true
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case val.CanUint():
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return float64(val.Uint()), true
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case val.CanFloat():
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return val.Float(), true
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}
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return 0, false
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}
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//////////////////////////////
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// Maps a zigbee2mqtt device property into a HAP characteristic.
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