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21
LICENSE
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21
LICENSE
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MIT License
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Copyright (c) 2021 Andrew Williams
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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25
README.md
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25
README.md
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ESP8266 Busylight
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=================
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A simple ESP8266 Busylight.
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Configuration
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-------------
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Edit `config.h`, and adjust the following values as needed:
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* `LED_TYPE` - 0/1 for Anode/Cathode
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* LED Pin numbers
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* SSID, and Key
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Usage
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-----
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The ESP8266 runs a simple webserver, and statuses can be changed with simple `GET` calls to `/<status name>`. E.g. `/away`.
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The index shows a list of links to the available statuses.
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Acknowledgements
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----------------
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This project is heavily inspired by [David Sword's Busylight](https://davidsword.ca/esp8266-busy-server/) using a NodeMCU ESP8266.
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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21
include/config.h
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include/config.h
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// Type of RGB LED, adjusts the brightness calculations.
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#define LED_TYPE 0 // 0 = Anode, 1 = Cathode
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// GPIO pins for each colour
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#define RED_LED_PIN 4
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#define GREEN_LED_PIN 0
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#define BLUE_LED_PIN 2
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// Enables the webserver
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#define WEBSERVER
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// Enable MQTT connection (not complete)
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//#define MQTT
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// WIFI connection details
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#define WIFI_SSID "ssid"
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#define WIFI_PASS "s3cur3"
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// MQTT connection details
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#define MQTT_SERVER "mqtt.local"
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#define MQTT_PORT 1883
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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14
platformio.ini
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14
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:wemos-d1]
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platform = espressif8266
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board = d1
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framework = arduino
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174
src/busylight.cpp
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174
src/busylight.cpp
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// Busylight - A web accessible busylight
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// (c) 2021 Andrew Williams <andy@tensixtyone.com>
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// This code is licensed under MIT license (see LICENSE.txt for details)
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#include <config.h>
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#include <Arduino.h>
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#include <ESP8266WiFi.h>
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#ifdef WEBSERVER
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#include <ESP8266WebServer.h>
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#endif
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#ifdef MQTT
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#include <PubSubClient.h>
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#endif
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#define PWM_MAX_VALUE 1024
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struct status
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{
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char name[20];
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int r;
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int g;
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int b;
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int blink;
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};
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struct status statuses[] = {
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{"busy", 255, 0, 0, 0},
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{"available", 0, 255, 0, 0},
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{"away", 150, 255, 0, 0},
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{"ooo", 255, 0, 255, 0},
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{"offline", 0, 0, 0, 0},
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{"blue", 0, 0, 255, 10}
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};
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#define STATUSES_COUNT 6
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//#####################################
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WiFiClient wifi;
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#ifdef WEBSERVER
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ESP8266WebServer server;
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#endif
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#ifdef MQTT
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PubSubClient pubsub(wifi);
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#endif
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char current_state[20];
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int RGB_calc(int value) {
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#if LED_TYPE == 0
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return PWM_MAX_VALUE - ((value / 255.f) * PWM_MAX_VALUE);
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#else
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return (value / 255.f) * PWM_MAX_VALUE;
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#endif
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}
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void RGB_color(int r, int g, int b)
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{
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analogWrite(RED_LED_PIN, RGB_calc(r));
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analogWrite(GREEN_LED_PIN, RGB_calc(g));
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analogWrite(BLUE_LED_PIN, RGB_calc(b));
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}
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void Switch_Status(struct status status) {
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if (status.blink > 0) {
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bool bstate = false;
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for(int j=0; j<status.blink; j++) {
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if (bstate) {
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RGB_color(status.r, status.g, status.b);
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} else {
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RGB_color(0, 0, 0);
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}
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bstate = !bstate;
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delay(500);
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}
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} else {
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RGB_color(status.r, status.g, status.b);
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}
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strcpy(current_state, status.name);
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}
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bool Switch_Status(String name) {
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Serial.println("Switching to " + name);
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for(int j=0; j<STATUSES_COUNT; j++) {
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if (String(statuses[j].name) == name) {
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Switch_Status(statuses[j]);
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return true;
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}
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}
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return false;
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}
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#ifdef WEBSERVER
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void IndexPage() {
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char buffer[1024] = "<html><head><title>Busylight</title></head><body>";
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for(int j=0; j<STATUSES_COUNT; j++) {
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strcat(buffer, "<a href=/");
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strcat(buffer, statuses[j].name);
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strcat(buffer, ">");
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strcat(buffer, statuses[j].name);
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strcat(buffer, "</a><br/>");
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}
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strcat(buffer, "</body></html>");
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server.send(200, "text/html", buffer);
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}
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void StatusLookup() {
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if (Switch_Status(server.uri().substring(1))) {
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server.send(204, "text/plain", "OK");
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return;
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}
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server.send(404, "text/plain", "Missing");
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}
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#endif
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#ifdef MQTT
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void Pubsub_Callback(char* topic, byte* payload, unsigned int length) {
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}
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#endif
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void setup()
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{
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Serial.begin(9600);
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Serial.println("");
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Serial.println("---");
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pinMode(RED_LED_PIN, OUTPUT);
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pinMode(GREEN_LED_PIN, OUTPUT);
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pinMode(BLUE_LED_PIN, OUTPUT);
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Serial.println("Config - Pins: (" + String(RED_LED_PIN) + "," + String(GREEN_LED_PIN) + "," + String(BLUE_LED_PIN) + "), PWM: " + String(PWM_MAX_VALUE));
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WiFi.begin(WIFI_SSID, WIFI_PASS);
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Serial.print("Connecting to " + String(WIFI_SSID));
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while(WiFi.status()!= WL_CONNECTED)
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{
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Serial.print(".");
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delay(500);
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}
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Serial.println("");
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Serial.print("IP Address: ");
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Serial.println(WiFi.localIP());
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digitalWrite(LED_BUILTIN, LOW);
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Switch_Status("offline");
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#ifdef MQTT
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pubsub.setServer(MQTT_SERVER, MQTT_PORT);
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pubsub.setCallback(Pubsub_Callback);
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#endif
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#ifdef WEBSERVER
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server.on("/",IndexPage);
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server.on("/health", [](){server.send(200,"text/plain","OK");});
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server.on("/state", [](){server.send(200,"text/plain", current_state);});
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server.onNotFound(StatusLookup);
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server.begin();
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#endif
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}
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void loop()
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{
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#ifdef MQTT
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Serial.print("Connecting to MQTT ");
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while (!pubsub.connected()) {
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Serial.print(".");
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if (pubsub.connect("Client")) {
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Serial.println(" done.");
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}
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delay(500);
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}
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pubsub.loop();
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#endif
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#ifdef WEBSERVER
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server.handleClient();
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#endif
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}
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11
test/README
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11
test/README
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@@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Unit Testing and project tests.
|
||||
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||||
Unit Testing is a software testing method by which individual units of
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||||
source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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||||
determine whether they are fit for use. Unit testing finds problems early
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||||
in the development cycle.
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||||
|
||||
More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/page/plus/unit-testing.html
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