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55 lines
2.0 KiB
Python
Executable File
55 lines
2.0 KiB
Python
Executable File
#!/usr/bin/env python
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"""
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Module for updating corp information. If this is ran directly, the module will
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iterate through all known alliances, looking at the corps in each alliance's
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member list. This can be very time-consuming and should not be done often.
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Within your applications, you may call query_and_update_corp() to update
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an individual corp object as need be.
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NOTE: To get corp data, it must be a member of an alliance.
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"""
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if __name__ == "__main__":
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# Only mess with the environmental stuff if this is being ran directly.
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from importer_path import fix_environment
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fix_environment()
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from eve_api.models import EVEPlayerAlliance, EVEPlayerCorporation
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def start_full_import():
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"""
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Imports all of the corps that are in all of the known alliances.
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WARNING: THIS WILL TAKE A _LONG_ TIME AND MUST BE RAN AFTER
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eve_db.api_puller.alliances.__start_full_import() OR YOU WON'T GET ALL
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OF THE CORPS (or any at all).
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"""
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alliances = EVEPlayerAlliance.objects.all()
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# These two variables are used to track progress.
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alliance_count = alliances.count()
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# Use this as a progress indicator.
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current_alliance_num = 1
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for alliance in alliances:
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# Keep the user informed as to the progress.
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print "Alliance %d of %d..." % (current_alliance_num, alliance_count)
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# A list of the alliance's member corps.
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member_corps = alliance.eveplayercorporation_set.all()
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# We're getting the list of corps to update from alliance memberships.
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for corp in member_corps:
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print "Querying", corp.id
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corp.query_and_update_corp()
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# Increment progress counter.
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current_alliance_num += 1
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if __name__ == "__main__":
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"""
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If ran directly, this will grab all of the corps from the known alliances.
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WARNING: THIS WILL TAKE A VERY LONG TIME TO RUN! IT IS SUGGESTED YOU ONLY
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GRAB CORPS AS YOU NEED THEM.
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"""
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start_full_import() |