Split tasks into seperate modules to allow for easier management

This commit is contained in:
2010-12-02 11:20:47 +00:00
parent 3aea381461
commit c23e0078f4
5 changed files with 175 additions and 123 deletions

View File

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from datetime import datetime, timedelta
from xml.dom import minidom
from celery.decorators import task
from eve_proxy.models import CachedDocument
from eve_api.models import EVEPlayerCorporation, EVEPlayerCharacter, EVEPlayerCharacterRole
from eve_api.app_defines import *
from eve_api.utils import basic_xml_parse
from eve_api.tasks.corporation import import_corp_details
@task()
def import_eve_character(character_id, api_key=None, user_id=None):
"""
Imports a character from the API, providing a API key will populate
further details
"""
char_doc = CachedDocument.objects.api_query('/eve/CharacterInfo.xml.aspx',
params={'characterID': character_id},
no_cache=False)
dom = minidom.parseString(char_doc.body.encode('utf-8'))
if dom.getElementsByTagName('error'):
return
values = basic_xml_parse(dom.getElementsByTagName('result')[0].childNodes)
pchar, created = EVEPlayerCharacter.objects.get_or_create(id=character_id)
pchar.name = values['characterName']
pchar.security_status = values['securityStatus']
corp, created = EVEPlayerCorporation.objects.get_or_create(id=values['corporationID'])
if created:
import_corp_details.delay(values['corporationID'])
pchar.corporation = corp
pchar.corporation_date = values['corporationDate']
for v in API_RACES_CHOICES:
val, race = v
if race == values['race']:
pchar.race = val
break
if api_key and user_id:
auth_params = {'userID': user_id, 'apiKey': api_key, 'characterID': character_id }
char_doc = CachedDocument.objects.api_query('/char/CharacterSheet.xml.aspx',
params=auth_params,
no_cache=False)
dom = minidom.parseString(char_doc.body.encode('utf-8'))
if not dom.getElementsByTagName('error'):
values = basic_xml_parse(dom.getElementsByTagName('result')[0].childNodes)
pchar.balance = values['balance']
pchar.attrib_intelligence = values['attributes']['intelligence']
pchar.attrib_charisma = values['attributes']['charisma']
pchar.attrib_perception = values['attributes']['perception']
pchar.attrib_willpower = values['attributes']['willpower']
pchar.attrib_memory = values['attributes']['memory']
# Process the character's roles
pchar.director = False
pchar.roles.clear()
roles = values.get('corporationRoles', None)
if roles and len(roles):
for r in roles:
role, created = EVEPlayerCharacterRole.objects.get_or_create(roleid=r['roleID'], name=r['roleName'])
pchar.roles.add(role)
if r['roleName'] == 'roleDirector':
pchar.director = True
if values['gender'] == 'Male':
pchar.gender = API_GENDER_MALE
else:
pchar.gender = API_GENDER_FEMALE
total = 0
for skill in values['skills']:
total = total + int(skill['skillpoints'])
pchar.total_sp = total
pchar.api_last_updated = datetime.utcnow()
pchar.save()
return pchar