Files
hapz2m/s_light.go
Darell Tan d4daef7bce Introduce constructors for ExposeMapping
This should allow the ExposeMapping struct to be changed without
constantly impacting its callers.
2024-11-24 15:25:17 +08:00

51 lines
1.1 KiB
Go

package hapz2m
import (
"github.com/brutella/hap/accessory"
"github.com/brutella/hap/characteristic"
"github.com/brutella/hap/service"
)
func createLightServices(dev *Device) (byte, []*service.S, []*ExposeMapping, error) {
var svcs []*service.S
var exposes []*ExposeMapping
for _, exp := range dev.Definition.Exposes {
if exp.Ignored() {
continue
}
switch {
case exp.Type == "light" && len(exp.Features) > 0:
exp := exp // create a copy
light := service.NewLightbulb()
for _, feat := range exp.Features {
if !feat.IsStateSettable() {
continue
}
feat := feat
switch {
case feat.Name == "state" && feat.Type == "binary":
svcs = append(svcs, light.S)
exposes = append(exposes, NewExposeMapping(&feat, light.On.C))
case feat.Name == "brightness" && feat.Type == "numeric":
brightness := characteristic.NewBrightness()
light.AddC(brightness.C)
exposes = append(exposes, NewExposeMapping(&feat, brightness.C))
}
}
}
}
return accessory.TypeLightbulb, svcs, exposes, nil
}
func init() {
RegisterCreateServiceHandler(createLightServices)
}