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Updated README
Further information on the project and how it all works.
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README.md
38
README.md
@@ -5,8 +5,42 @@ A simple library to take a EVE API Corp Members output and work out the jump ran
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This is extremely experimental is nowhere complete. The maps are generated out in SVG format and a simple Flask container is included to allow maps to be generated as required for a specific lightyear distance.
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LICENSE
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-------
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This work is licensed under the BSD 3 Clause License, please consult the LICENSE file for further details.
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Requirements
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------------
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* Entity's EVE API module (pip install eveapi)
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* Latest SDE extract from CCP
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* Entity's EVE API module (pip install eveapi).
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* Latest SDE extract from CCP in Sqlite format.
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How It Works
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------------
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1. Extract all systems (excluding wormholes) from the EVE SDE.
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2. Extract all gate jumps from the EVE SDE.
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3. Call the MemberTracking EVE API endpoint with the supplied API keys.
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4. For each member, check their location and work out their true System location ID if they're in a station
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5. For each Member, check the distance to another member, if its below the lightyear limit, store it as a route
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6. Render the systems in SVG
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7. Render the gate jumps in the SVG
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8. Render the cyno routes in the SVG
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Distance calculation is based on CCP's lightyear being 9460000000000000 meters, instead of the actual value of 9460730472580800 meters. The `calc_distance` function contains the actual distance calcuation function and will work with any dict of x/y/z coordinates.
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Rendering on a decent system takes in the region of 1-2 seconds, depending on network delay for the API calls. The biggest delay is usually incurred by browsers parsing and rendering the supplied SVG due to the number of elements.
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Using The Library
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-----------------
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`cynomap` contains a single object `CynoMap` which has properties to pull out most of the data used in the generation of the map, the single `avg` property will render the map and cache the output.
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As this was a proof of concept, its highly recommended that you modify the codeto suite your needs, instead of trying to use the existing, quirky interface.
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Note About Map Orientation
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--------------------------
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It maybe due to SDE issues, but the 2d representation of the EVE universe we all know is actually the X/Z coordinates, not X/Y. Worth nothing when you're looking through the code and see a lot of references to X/Z.
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