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Wait 0.1s between the keydown and keyup event
I observed an issue where when autotyping into the Steam client the tab key wouldn't register. Adding a 0.1s delay between the keydown and keyup events seems to gives the application enough time to register the key press.
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@@ -196,6 +196,7 @@
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/* Send the event */
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CGEventPost(kCGSessionEventTap, pressKey);
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usleep(100000);
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CGEventPost(kCGSessionEventTap, releaseKey);
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CFRelease(pressKey);
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